When I try to use Chocapic13's V9 shaders (any of them), Oceano 3.0.1, or Nostalgia v3.0, something seems to mess up the FOV of what's being displayed to me. It's hard to confirm for sure that's what's happening, as it only seems to affect the VR side of things (even with Steamvr's desktop view, I can't see any immediate difference). It's unplayable with these shaders on at the moment. For some reason, BSL v8.0.01 works fine.
Here's my setup in the most excruciating detail in case it helps:
Software:
Windows 10 Education Edition
MultiMC + Vivecraft's latest release (at the time of writing, https://github.com/jrbudda/Vivecraft_11 ... g/1.16.5v7)
Forge 36.1.0 (The vivecraft version is forge compatible)
SteamVR's latest update
GPU Driver 466.47
Oculus Software Beta Branch (Though I was on the normal branch before and that didn't change anything either)
I have not adjusted any settings in minecraft beyond turning Fast Math on (though this did not affect the shaders) and setting the render distance to 13. The other settings have been VR scale (set to 1.10) and render distance to 13. No other settings have been changed whatsoever.
Hardware: (just gonna list every tiny detail just in case)
Motherboard: Asus B450-F Gaming
CPU: Ryzen 5 3600 @ 4.375 GHz (SMT and SVM Enabled)
RAM: 2x Corsair Vengeance RGB 3000MHZ with custom timings
GPU: RTX 3070
PSU: Corsair ax1200i
I have a PCIE USB controller for my Rift as I needed more ports. I can't recall its brand.
VR-related:
Oculus Rift CV-1 with 3 sensors, 2x usb3.0, 1x usb2.0
Oculus Touch Controllers (CV1 model)
Latest.log: https://paste.ee/d/jlfS1
Most shaders cause a distorted FOV (which is horrifying in VR)
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Re: Most shaders cause a distorted FOV (which is horrifying in VR)
I've been having this issue too, and I have a pretty similar build- save for a 3080 instead. I'm using an Index myself, which means that this issue is applicable across headsets.
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Re: Most shaders cause a distorted FOV (which is horrifying in VR)
One common cause of distorted FOV is a mismatch between the game's FOV settings and the settings of the shader. For example, if the game's FOV is set to a narrow view, and the shader is set to a wide view, the resulting image may appear distorted. Additionally, shaders that use a different aspect ratio than the game can also cause distorted FOV. I also have to https://fixgerald.com/ website to get help with grammar in my content because it has No limitations. Check your text until it’s perfect which is the best feature about this tool.
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Re: Most shaders cause a distorted FOV (which is horrifying in VR)
Other than turning on Fast Math (which had no effect on the shaders) and setting the render distance to 13, I haven't changed any settings in Minecraft. Other options include VR scale (1.10) and render wordle game distance (13). Nothing else has been altered in the settings.