Journeymap (and other mods)

Vivecraft general discussion, suggestions, chitchat.
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mushufasa
Posts: 1
Joined: Sun Dec 06, 2020 7:55 am

Journeymap (and other mods)

Post by mushufasa »

So I noticed in the SteamVR control bindings there is a "Modded" section along with Contextual, GUI, etc. where all the different commands for each mod is listed, Journeymap having actually quite a few. Thought I was finally on to something and was going to be able to bind the Waypoint Manager and toggle fullscreen map to my controller, but after actually setting them as bindings it turns out that "Modded" is actually more of a .. I guess a state that the controller needs to be in to access those bindings? So how do we actually make use of all the custom mod controls in our configurations?
jrbudda
Site Admin
Posts: 610
Joined: Mon Jul 04, 2016 9:33 pm

Re: Journeymap (and other mods)

Post by jrbudda »

The modded section is 'globally' active and should always work unless there is something wrong with the way the mod handles key bindings
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